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2D
Two dimensional work has length and width but no height, existing on one plane such as drawing on paper.
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3D
Three dimensional work has length, width and height, giving objects volume in space, such as architectural models and design prototypes.
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ACCESSIBLE
A place that is easy to physically enter or reach.
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ALTER EGO
A second personality, often one that differs from a person’s standard personality.
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ANALOGOUS
Similar and related.
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ANALYSIS and EVALUATION
Breaking down a whole into its parts in order to reveal relationships and understand the working mechanisms of its formal or informal structure. -
ANALYTIC WRITING
A form of writing in which a subject matter is broken down into parts, analyzed and discussed and then interpreted for meaning.
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BRAINSTORMING
A session for generating as many creative ideas as possible, without criticism or debate.
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CHALLENGE
An exercise that will test one’s abilities either physically, emotionally or intellectually.
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COLLABORATION
Working together with others towards a common goal. -
CONCEPT
Idea formed and often held in the mind.
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CONSTRUCTIVE CRITICISM
Advice or opinions that are meant to help the designer develop their idea or product further, or bring up aspects of the work not yet explored
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CREATIVE PROBLEM SOLVING
Generating one or many possible solutions that are unique and applicable to a problem or situation. -
DESIGN BRIEF
A document that is created by the designer for planning purposes that includes detailed information about the project or product, such as: materials needed, time for completion, associated costs and expected end-results.
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DISCREET
Careful execution of an action so as not to attract attention or cause a disturbance.
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EMPATHY
The capacity to understand and be sensitive to the perspective or experiences of another person. -
EVOLVE
To change over time, usually growing in complexity.
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EXQUISITE CORPSE
A game in which each player adds to a drawn image on a folded piece of paper without seeing the work of the player before. This game was popularized by a group of artists called the surrealists in the mid-1900s who were advocates for finding meaning in the unconscious thoughts revealed during art making.
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FEEDBACK
Response given after interaction with an idea or product, often addressing successes and areas for improvement.
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FLEXIBLE THINKING
Being able to change the direction of one’s line of thought as new information is received; being able to adapt ideas in response to evolving circumstances. -
IMAGINATION
The formation of a new idea or image in one’s mind, unbound by the constraints of reality or current circumstances. -
ITERATION
A process of re-working the design of an object or idea, incorporating feedback or results from the first output to generate the second.
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KINESTHETIC LEARNING
Learning which involves the physical self in the activity; learning through hands-on engagement. -
MODEL
A 3D object created in space in order to test and work through ideas, or hand off to a user to try out and give feedback. -
OBSERVATION
Taking in information about one’s environment and its inhabitants through careful attention to sensory information (things you can see, hear, smell, etc). -
PERSISTENCE
The habit of mind that allows a person to continue to work at a problem even when challenges arise. -
PERSUASIVE WRITING
Non-fiction writing in which the goal is to convince the reader of a particular perspective or idea. -
PITCH
The presentation of an idea or product using persuasive arguments.
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PORTAL
Point of entry into a space, such as a gate.
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PROCESS
The series of steps involved in resolving a problem and coming up with a solution.
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PROTOTYPE
A 3D object created in space in order to test and work through ideas, or hand off to a user to try out and give feedback.
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SKETCH
A quick, unfinished drawing often made to record information in the moment, or communicate an idea visually.
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SOLUTION
The resolution of a problem with an answer that meets the constraints and needs of the situation.
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SPATIAL LEARNING
Working through ideas and problems that involve 3-dimensional space. -
SUSTAINABLE
A product or process that is able to be maintained over time without requiring a lot of additional resources and energy.
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SYNTHESIS
Looking at all the given information or data about an object or situation and creating a single, whole description or understanding. -
THRESHOLD
A point which marks the beginning of a new physical or psychological space.
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VERBAL COMMUNICATION
Using spoken or written words to describe and share an idea. -
VISUAL COMMUNICATION
Using 2D images or 3D models to demonstrate or illustrate an idea.